It's also been just a little more than 2 months, but I'm working with this stuff seriously. I mean my brain grabbed it's chest and had a heart attack watching a compositing course using Maya/matchmaker and AE to combine CG assets and video. The lessons are progressively structured to facilitate learning, using V-Ray for Rhinoceros. ![]() Freakin Maya, (I knew some 3ds Max a decade ago) and Zbrush and AE and Camtasia (I'm delaying Premiere, cause do I really need it? idk) on top of SP/DS is enough for the short term. The 5SRW Course is designed to lead any student from the basics, starting from the first concepts, up to more complex situations both in terms of lighting and materials. I'm NOT touching Nuke or Mari or MODO at this time. I want my own lower 3rd stuff like network tv for my videos. I haven't gotten to environment building or anything building in UE4 (or Unity for that matter, except intro courses) yet, but maybe then I would see B2M be more useful.ĭon't say NukeX, I just got that, but AE is busting my chops enough already. Thought it would be helpful to ask an enumeration of the strengths and weaknesses. I'm starting to auto correlate behaviors of the various software I have and that meta analysis is bogging down my thinking as well. ![]() the hard part is learning what those are." ![]() "Both have their strengths and speeds in different areas. Hey: "though i have used it to process meshes and maps in a way SP cant." Maybe he did it for the ability to blend with the stack below specific to your issue.
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